Proceed and you will get in an invisible barrel. Well, it's fairly easy in this game, opposed to DKC3, Koin doesn't have the coins, they are just well hidden. You'll get launched to a covert area that will warp you to the end of the level. However, some levels do not have a wall to bounce the Steel Barrel off of, so the Kongs must find another way to defeat the Koin. Some of the places that they are hidden in include secret passages, as an end-of-level prize (in a couple of levels), or even within a level's Bonus Area. Next, get back into the cabin without touching the two bananas in front of the door. To reach it, jump off the platform and use Dixie's sliding capability to drift in reverse to the right towards the container. Throughout the level, there are hooks that Diddy and Dixie Kong can grapple on to reach … You can continue to kill one of the beetles or you can pile more and more chests on top of each other. In the Game Boy Advance remake, 28 new DK Coins have been added, making for a new grand total of 68 DK Coins. Member. DKong: Oct 21 2020, 09:01 PM. After the first Squawks, jump down the hole with Diddy and hold Right. There is one found in every level other than Cranky's Teachin's. This page contains Donkey Kong Country 3, q&a, questions and answesr cheatsguru. At the end, jump over the target and go all the way to the right. You will pass the barrel with Dixie. They are generally well-hidden, and are mainly used to increase the file's completion percentage. There is also a hidden Plus Barrelthat the primates can use to increase their speed. After the first Squawks, jump down the hole with Diddy and hold Right. There are 2 methods to reach it. Kill whoever is on them. From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest. DK Coins are highly important items in the Donkey Kong franchise. There's an unnoticeable warp barrel straight above it. Then, return to where you got Ramby and hit the crate. Main guide 4. It's lined up with the center of the blue-rimmed hole in the background. You'll get launched to a surprise area that will warp you to the end of the level. Highlight the "Cheat Mode" option and press Y, A, Select, A, Down, Left, A, Down. Throw the top monkey up to the right of the bonus barrel. Rather, keep platforming on packages drifting on top of the water. Come out and walk left. You will see a Klaptrap. Enter the game's first stage, "Pirate Panic"-it doesn't matter if you do this in a new game or a saved game. In the Lost World, Bonus Areas have DK Coins instead of Kremkoins. Kill the enemies, and after that walk to the left edge of the platform. Then, press B and quickly press Up + Y. You should now see an arrow of bananas. You can jump up and toss your collaborate into the barrel. In the first three, the player needs to collect a certain amount of them before the time expires. Wait until the water goes up and go back into that opening where it appears like a barrel will fit. In the first level of the game, play until you get Rambi. Their second and so-far final appearance is in the game DKC3, they are in the possession of the Koins, Kremlings that show up in each level. Additionally, the Knautilus fight only gives bear coins in this version. DK Coins return in DK: Jungle Climber, and are used to unlock some cheats. Now go to the right and grab the first bunch of bananas you see on top of a set of barrels. Select an empty save game slot at the select game screen. Note: Both Diddy and Dixie are required for this trick. After you've beaten Hot-Head Hop, return there with both Diddy and Dixie. At the start of the level, use Dixie to helicopter spin off the edge to the right (you will see arrow). Items. The shortcut barrel is to the far right of the coin. Keep getting hit by it and get the extra lives back from him. ... maybe Rickety Race. ************ Rickety Race ************ This one is easy the DK coin is at the end of this level. If you finish the game both ways and get every DK Coin, you will end up with a 100% rating. Sound test: Select an empty save game slot at the select game screen. In this installment of the Donkey Kong series, getting the DK coins is very different. This will grant them access to the last three secret caves, which are only accessible by using the Gyrocopter. Then throw your partner straight up to get a blue balloon. Keep going till you reach the row of boxes with a Klampon walking on it. How to get DK Coins in Donkey Kong Country 2! DK Coins are guarded by a Koin in all levels, except in undersea levels, where they are seen floating and spinning as in Donkey Kong Country 2: Diddy’s Kong Quest and Donkey Kong Land 2. Rickety Race is the nineteenth level of Donkey Kong Land 2, and also the fourth area of Krazy Kremland, the fourth world of the game. Or you can go even more into the level and let the water increase, and after that swim back to the area. Collect everything and go all the way to the right to reach the very end of the board. They are generally well-hidden, and are mainly used to increase the file's completion percentage. A red Zinger appears in the first Bonus Area. Then, helicopter spin to the left under the mast into the shortcut barrel. Enable the "Cheat mode" code. You can take them if desired. Go through the right side of the level as normal, up until you reach a platform with a number of TNT barrels. Kaptain K. Rool. The wind plays important role in this stage. SherryBirkin. Go through the very first part of the level, and after that stop at the area with 4 barrels in the background. As in the original version of Donkey Kong Country 2: Diddy's Kong Quest, there are 40 DK Coins to be found, with one hidden per level, and one obtained after beating Krocodile Kore. Exit the room. There's an unnoticeable warp barrel straight over it. At the end target, go under the place. This time, grab the red balloon and exit. To reach it, use either Diddy's cartwheel or Dixie's spinning slide with a jump. Highlight the "Two Player Contest" option at the player selection screen and quickly press Down(5). Team throw upwards above the first bonus room, which is on top of the first set of barrels Notice the barrels stacked up on each other. Inside is a + Barrel that will launch you twice as fast as you would normally go. DK Coins in Donkey Kong Land III are used to enter the Lost World after Baron K. Roolenstein is beaten in Tin Can Valley. Kaboings and Krunchas are the newly introduced enemies in the game, and are the most common enemies in the level. ... Rickety race. They are golden coins with a banana on them. Rickety Race - Boost Barrel In Rickety Race, when you jump into the minecart, hold left. Get it. Press A to have one character carry the other. Gangplank Galley's style is similar to the first level, Pirate Panic—it takes place on a wrecked pirate ship, and the sun sets slowly over the course of the level. The Lost World Bonus Stages have DK Coins instead of Kremkoins, and defeating Kaptain K. Rool in Krocodile Kore awards the last DK Coin of the game.. Donkey Kong Country 3: Dixie Kong's Double Trouble! The Kongs must defeat the Koin to obtain the DK Coin. Except for that one DK Coin where you have 1/8th of a second to get it or you have to repeat the hardest level in the game. Then, using Dixie, jump off the ledge to the left then spin to the right (under the ledge) to find shortcut barrel. This technique just takes a couple of minutes and will approve you an endless supply of lives. Donkey Kong Country 2 - Diddys Kong Quest. You will pass the barrel with Dixie. Note: This can only be done in levels when you are going up, for example, Topsail Trouble. Bramble Scramble: DK Coin. You will go to a totally different place and find bananas. Begin game play in Pirate Panic and enter K. Rool's cabin. Collect all of them and hang on to the ropes. During the minecart rides, the player needs to collect 50 of them (25 in Creepy Castle's version) before reaching the finish line, and, during every race, they need to collect a certain amount of them while simultaneously beating the character the player faces. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, DK Coins make a return. There's an undetectable warp barrel lined up with the pail hanging below the platform. Follow him to the end, almost right next to you, to the platform. Highlight the "Two Player Contest" option at the player selection screen and quickly press Down(5). Bramble Blast is the sixth stage in Krem Quay and the eighteenth stage inDonkey Kong Country 2: Diddy's Kong Quest, while it is the third stage in Krazy Kremland and the twentieth stage overall in Donkey Kong Land 2. At the top, you will see a bonus barrel. Base on the barrel on the far left, jump up, and toss your partner directly in the middle of the jump. It is a long spin, so get a good head start. Whenever I jump the game automatically releases whatever I am holding. At the beginning of the level, when you jump on the skull cart, instead of pressing Right to go forward, press Left. Rambi makes it easier. You must be very fast or it will not work. A barrel will shoot you upwards. It is the first bonus game. While relaxing at the beach, Donkey Kong is kidnapped by Kaptain K. Rool (an alter ego of the first game's villain, King K. Rool) and held for ransom for the Kongs' banana hoard. Donkey Kong Country 2: Diddy's Kong Quest - DKC 2 - Warps And Shortcuts Added on: Jun 27, 2014 Donkey Kong Country 2: Diddy's Kong Quest - DKC2 - All 40 DK Coin locations Finish Rickety Race as fast as you can in Diddys Dash. When a DK Coin has been collected in a level, a yellow pennant will appear on top of the Level Flag for that level on the world map. If you have Diddy playing and his girlfriend following, Diddy's girlfriend will hop onto Diddy's back. The DK coin is in that room. However, knocking out the one in first place is the only way to nab the level's Hero Coin! It should take a while, but sooner or later your life total with go up. Take the balloon, leave the cabin, jump over the same two bananas, grab the same bunch that were on the barrels, and return to the cabin. Getting this warp needs Dixie. Repeat this as needed. After that you will still have a high amount of speed to get through the rest of the level. It's a race against time as Diddy and Dixie are on the move in thisstage... let's go with Rickety Race. Rickety Race is the fourth stage in Krazy Kremland and the twenty-second stage in Donkey Kong Country 2: Diddy's Kong Quest and the twenty-first stage in Donkey Kong Land 2.In the original it is preceded by Bramble Scramble and is followed by Mudhole Marsh, while in the remake it is preceded by Bramble Blast and followed by Bramble Scramble.. Overview. DONKEY KONG COUNTRY II - DIDDY'S KONG QUEST AVISO: Neste detonado eu apenas darei a localização das Bônus Coins (Kremkoins), DK Coins e a estratégia para derrotar os chefes e … Donkey Kong Country 2: Diddy's Kong Quest - DKC 2 - Warps And Shortcuts Added on: Jun 27, 2014 Donkey Kong Country 2: Diddy's Kong Quest - DKC2 - All 40 DK Coin locations Walk to the right until you see the entrance to K. Rool's Cabin. Its unique feature is the ability for the heroes to race nine Klanks to the finish, although this is completely optional, as the Kongs may just take their time. Stuck in this game? Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. Of the original 40 DK Coins, 39 are located in the same spots as they are in the SNES version. All DK Coins and Stop Watches need to be found before the last fight with Baron K. Roolenstein. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… Finally, go back to the barrels again and grab that same bunch of bananas, returning to the cabin without touching the two bananas in front of the door. The Klank in first has a DK Coin, so the Kongs must reach him before he gets to the finish if they desire this item. At the end, you can use your partner and jump high to the left and throw him/her straight up and to the left to get your DK coin. Do not start swimming when you reach Clapper the Seal and use him to cool off the water for the very first time. If you get lost, follow the bananas -- they will usually lead you to safety. Kill it and get as close to the right edge as you can. Post #1. If you have Diddy's girlfriend playing and Diddy following her, Diddy will hop onto his girlfriend. A certain number of Bonus Coins are needed to play this card game. Donkey Kong Country 2: Diddy's Kong Quest tips, codes, hints, cheats, and secrets, for the SNES. Extra difficult game: Swim into it, and it will take you to the end of the level. Play through the level as normal till you reach the K letter pickup. Playing as Rattly, trying to outrun the flow of acid. Neeks and Klomps. You will see a banana coin and a banana bunch. In the beginning of the first level, as you start to walk forward, go until you reach the edge. En cambio en las fases de Krematoa, el mundo perdido, podrás … Throw your partner up again from the ledge to find a shortcut barrel. Also, lol @ destroy them all. En todas las fases de los ocho primeros mundos, los normales, siempre habrá escondidos dos niveles de bonus y una Moneda DK. To defeat Kaptain K.Rool, be careful and rapidly jump. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1 ... but all Klanks are defenseless in "Rickety Race", vulnerable to a jump attack from above or a sneak attack from below. In DKC2, which is their first appearance, they are hidden in each level, and are needed to complete the game 100%. Options. Jump up, and after that toss your partner directly. Jump over the same two bananas and get the same bunch. Backtrack a short distance to find a crack in the floor (left of the N). You'll get launched to a covert area that will warp you to the end of the level. You'll get launched to a concealed area that will warp you to the end of the level. If you just throw one of them across the screen or off the edge, they will return. hellogreatman, Sep 6, 2006 With the extra speed, you can take out the first three Klanks (Kremlings on carts) by simply running them over. Walk inside the cabin, but do NOT touch the red 1-UP balloon; just walk out immediately. Go to the edge of the very first platform in the level, jump right, and after that use Dixie's moving capability to slide in reverse to the left below the very first platform. Ride it to steam wisp just after the "K". Sent in by Anthony Kotorac Rickety Race (4th stage in Krazy Kremland) ... Go right to reach the bonus area. Have Dixie and Diddy stand on top of each other. Leave the game at "The End" screen until a bonus scene with Cranky starts. In bonus game, spin off the edge again to the right to find a DK coin. I'm doing a full run of Donkey Kong Country 2 getting all bonuses and the DK coin. DK Coins (originally known as Cranky's Video Game Hero Coins, Cranky Kong's DK Coins, DK Hero coins, or simply Hero Coins) are first introduced in Donkey Kong Country 2: Diddy's Kong Quest for the Super Nintendo Entertainment System. Every time Diddy or Dixie defeat a Klank, though, they receive a prize. --- Rickety Race Hero Coin #22: As soon as you hop into the cart, hold left on the control pad to go back a bit and you'll get a speed boost. Winning can be a little troublesome. They aren't just floating in hard to reach places, but they are held as a shield by a Kremling known as Koin. You can go through the bramble with a banana in it. The second game in Rare's Donkey Kong Country trilogy for the Super Nintendo Entertainment System, released in 1995.The game was remade for the Game Boy Advance in 2004. Highlight the "Cheat Mode" option and press B, A, Right(2), A, Left, A, X. At the start of the level, go past the first seal. 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