He doesn't look good from a visual point too. He eventually achieved the title of "Ozeki". With Tenor, maker of GIF Keyboard, add popular Street Fighter Honda animated GIFs to your conversations. -x64. Given a piece of music, it is interesting to count how many times each of the individual twelve musical notes is played, and understand their relative weight, or importance, in the piece. SF2 - Suzaku Castle. No real combo ability, but his normals probably do the most damage out of the entire cast. You essentially get free damage every time he jumps close to the corner and you have a charge. Constant standing LP and crouching MK are good anti headbutt tools. If you get knocked down and they're trying to cross you up with vertical ball shenanigans, your reversal sumo smash should get you out. HP grab. Your main goal here is to apply your pressure game to Bison so he can't constantly get out crushers and scissor kicks. If he touches you once with a jumpin or standing LK/crouching LP get ready to reversal headbutt/sumo smash or you are SPD'd. 2/19/19 11:41 PM … Look for flags on the opponent's part before he throws a fireball; that way, you can "psychically" jump forward and kick him out of his recovery time. Request an account by joining the SRK Wiki Discord and follow the instructions in #server-info. M.U.G.E.N Software. Chun's jumping LK/MK is probably the best jump-in in the game. Details File Size: 1414KB Duration: 1.500 sec Dimensions: 498x317 Created: 7/6/2020, 1:33:49 AM -x64. -x64, Very important normal.The entire arm is invincible. Tags. This version of Honda appeared in both the arcade and console games based off the film. Street Fighter Alpha 2 Gold [PS1] play as SF2 Sagat. Standing LP wakeup pressure doesn't work that well against Sagat's SRK, so I like to use crouching MK since I can sit a little farther back. Read about He is a Japanese "Sumo" Wrestler (E. Honda) by SF2 Image and see the artwork, lyrics and similar artists. There is dignity. -x64, Excellent special move. In Street Fighter Alpha 3, Honda gains two additional super combos, the Fuji Drop, and the Orochi Crush. SF2CE - Balrog's Stage. Your HK sweep will hit electricity at max distance (tip of your foot against his hands). Remember that Honda's sumo smash is UNSAFE on hit or block if only the rising part hits you while grounded, giving you a free punish 99% of the time. Your job is to bully her into the corner and keep her there. Heavy damage and great hitbox allows you to bludgen most of the cast for free with it when well spaced. I thought i'd post up a few pics of the finished thing. Your main goal with Honda is to leverage your excellent normals (Standing LP, crouching MK, your standing sweeps, standing HP) and specials to get people in a corner and pressure them into mistakes that you can punish. He spent the rest of his life dedicated to sumo, and eventually received the second-highest title of Ōzeki (the highest title is Yokozuna). Advanced Metadata Move List . In the aftermath he took in a few of Bison's Dolls to give them somewhere to stay until they could regain their memories (which ones in particular is never exactly certain due to capcom reusing sprites in his ending for the girls). Top Ranked Akuma (Gouki) Players: Top Ranked E. Honda Players; No Players Ranked #1 Shougatsu (90% … I'm disappointed with the fact that one of the "Classic 8" is not in the game. That and they are safe on block! He and Balrog end up fighting, eventually with both of them falling off a nearby cliff. it's not funny what this thing beats. Tous les prix sont en Euro (EUR) (EUR) et incluent la TVA à 20% le cas échéant. Jump in with jumping HK. E. Sweep his crystal flash roll. Your main objective as E.Honda will be frustate his mind games of Psycho Crusher or Headstomp charge or standing Forward pokes with a Sumo Splash, best range for E.Honda will be at close range with hold mixups and Hunred Slap pokes. Se battre contre Akuma Battre en moins de 20 minutes tous les combattants avant M. Bison sans perdre de continue. Headbutt defeats Psycho Crusher easily, still a good matchup if you consider the Dictador nerfs...but his throw its better now. 12 years ago | 53 views. Most players don't catch on. Sim has no real reversal outside of teleport, so you get free meaty attacks all day on him. Honda ait fait équipe avec Zangief est bien arrivé sous une forme quelconque). Your standing HP up close is good for at least trading with shoto jump-ins, but it is risky since one clean jump in from Ryu or Ken means you lost the round. It is rumored that he teamed-up with Zangief to help take down the Shadaloo. VS Matches Using Sagat. SF2 E.Honda Stage. #16 Derp McFlopsky, Dec 31, 2020. Hundred-Hand Slap throughout the whole fight, the only thing Balrog can do is trade hits (the trade is usually in E. Honda's favor). -x64. It's rare but if you land LP headbutt up close, you'll get a 2-hit dizzy. Unless you're really good at reversals, probably just block it if he uses CFR on your wakeup, since it can fully combo and dizzy if it hits meaty. He found some of the Dolls in the wake of Shadaloo's destruction that had amnesia due to the explosion and couldn't even remember their own names. -x64, Tawara Nage: (←/→ + Strong) , Saba Ori: (←/→ + Fierce) and Sekkan Kyaku: (←/→ + Roundhouse), Best overall throw range in the game along with Balrog besides Gief's SPD. In his Street Fighter II back story, E. Honda is mentioned to have began his training as a child, singularly focused on becoming the greatest sumo wrestler of all time. It hits the entire cast mid, so it can be used as a free meaty on anyone (hard to use on Ken/Sagat due to their good SRK hitboxes). Sumo Splash only useful in medium distance. Sim players will constantly be jumping away from you to create space to throw fireballs. His shikona for sumo is mentioned as "Fujinyoma. -x64, http://www.youtube.com/watch?v=pB1_TIoJy1o, https://srk.shib.live/index.php?title=Street_Fighter_2:_Hyper_Fighting/E._Honda&oldid=171294. To achieve this he enters a sumo wrestling competition and faces Fujinyoma, who is revealed to be Edmond Honda. HF Honda's too crazy. Your HK Sumo Smash hits on the way up, unlike in ST, which means you can almost guarantee a trade against virtually any jump-in in the game. O.Honda must be played with a fundamental understanding of SF2 mechanics and basic gameplay since he loses the ability to negative-edge oicho throw out many pressure situations and setups. Combos nicely off jump ins and crossups for nice damage. Zangief is a massive fighter, weighing 400 lbs and standing slightly over 7 feet tall, placing him among as one the tallest characters in the entire Street Fighter roster. He's still a sumo wrestler, as always. Si vous continuez à utiliser ce dernier, nous considérerons que vous acceptez l'utilisation des cookies. The great community vibe on this forum inspired me to finish up the model today! Well, the version of this post is very best in various aspects, and that justified the name 'Ultimate'. Your headbutt will stop every jumpin he has besides headstomp (just block or jump back HK). E.Honda has taught himself to master the primary move of Sumo Wrestling: the slap. Honda catches up with Ryu, recognizing he helped him win and the fact Ryu is a fellow Japanese fighter, giving him half the prize money as well as a place to stay for a while. Agreeing to join Mad Gear if Sodom wins, Honda gives the match a go and defeats Sodom, though is impressed by his effort nevertheless according to their dialogue in Alpha 3. After the tournament he exclaims "Look out Olympics, here I come!". Never jump at Gief (he'll lariat you). -x64. If they try to lock you in the corner with yoga flame, jump straight up with jumping HK. He also encounters El Fuerte, and helps the aspiring chef by telling him about japanese food. What you end up getting is a character that's n… Loading... Unsubscribe from J Burke? Images. If Chun tries to use her Neckbreaker kick on you, know she cannot cross you up with it, so holding back will always block it. With Tenor, maker of GIF Keyboard, add popular E Honda animated GIFs to your conversations. E. Honda, Poison, and Lucia join Street Fighter 5 next week. They only differ on hitbox length and recovery. His face is painted in the kumadori style of makeup used in kabuki. While it's harder to use against Ken's SRK because of it's slightly larger hitbox, your standing LP is (mostly, except against HP SRK) a free meaty, which gives you excellent, easy wake up pressure. Using HP hold and then using your crouching HK sweep in the corner for a crossup is nice. SF2-00-logo.gym: 1ad48efa: SF2-01-title.gym: 210df019: SF2-02-charater select.gym: 5c7bd4a0: SF2-03-versus.gym: 8911253a: SF2-04-Ryu.gym: 2576fd07: SF2-05-E.Honda.gym Fortunately, most people do. However, because this is a sprite swap, and I am yet to learn coding and shit like that, this works just as his Honda did. Introduced in Street Fighter II as part of the starting lineup, he has appeared in Street Fighter Alpha 3 and the Capcom vs. SNK series, as well as several cameos and mentions. Introduced in Street Fighter II as part of the starting lineup, he has appeared in Street Fighter Alpha 3 and the Capcom vs. SNK series, as well as several cameos and mentions. Report. Chuns use reversal SBK to get out of pressure. Guile, a former United States Air Force special forces operative from the United States, seeking to defeat M. Bison, who killed his best friend Charlie. Probably your worst or second worst matchup (Guile). Honda became upset that the rest of the world did not view sumo wrestling with the reverence of the Japanese. But I don't see them cutting Cammy again. Street Fighter II Series Mugen Characters. This is because Honda's moves have good recovery time and there are no big super combos to set you back. You can also use the butt drop to keep them guessing. Any region USA / NTSC EUR / PAL JPN / NTSC KOR / NTSC. -x64, Your less used sweep. Le SF2 offre lui la possibilité de discuter avec son passager. Its still a bad match up because his pokes are faster but your low pokes will not be long enough against him, but are stronger, be at medium distance, also jump in its a bad option outside of his Roundhouse for Sonic Boom punish or Strong for 2-in-1 Hunred Slap combo. Also, HF Honda is the only version of Honda with a Sumo Smash that has attacking frames on the RH version, leading to stuff he can punish or pressure that no other version of Honda can do. Your eternal best matchup. He also acquires his own dojo where he teaches his students about discipline and respect for your opponent, which Honda believes are the marks of a true sumo wrestler. Honda's fighting style, as already mentioned above, is based on sumo wrestling. Follow. Click to expand... DANG! Honda gets a free safejump against the entire cast (except Blanka and Gief, both have special moves that start first frame) jumping out of his HK hold and can sometimes crossup characters (character and distance from wall specific) with his HP hold -x64 http://www.youtube.com/watch?v=pB1_TIoJy1o. Ground is your best option, standing Fierce its your norma anti air or use a jumping one too... Vega is horrible. No: Player Information. Sumo Head Butt; E.Honda also lhas learned to hurl himself onto his opponent. #15 Derp McFlopsky , Dec 31, 2020 Derp McFlopsky Member Like other Ultra Combos, the move is very powerful. SNES - Super Street Fighter II: The New Challengers - The #1 source for video game sprites on the internet! On Capcom's official SFV blog (CFN), director/designer Takayuki Nakayama recently shared some concept artwork of Street Fighter V: Arcade Edition's returning SF2 veteran, E. Honda. Honda's signature move is the "Hyaku Retsu Harite" (lit., "Hundred Violent Sumo Hands"; commonly referred to as the Hundred Hand Slap, or (incorrectly) the thousand hand slap). Honda is not back in Japan for long; he soon joins another international fighting tournament. Introduced in Street Fighter II as part of the starting lineup, he has appeared in Street Fighter Alpha 3, Street Fighter IV and the Capcom vs. SNK series, as well as several cameos. Not as bad as it is in ST, but still not great. In Super Street Fighter II Turbo, Honda's super combo is the Super Killer Head Ram (also known as the Oni-Mu-Sou), a powered-up version of his Flying Headbutt. Be sure to watch out for his back jump punch while you are walking forward (stand block or use standing LP). Balrog is forced to ether attempt a dash straight trade or try to come in and jump at you. -x64, Use this to neutral jump over fireballs. Différences entre le SF1, le SF2 et le SF4. After the enemy is cornered at the other end of the stage, Honda uses his Hundred Hand Slap many times until he does one final slap against the end of the stage. E. Honda began his training in Sumo as a child and was determined to become the greatest sumo wrestler of all time. Ready? Sim has some really good tools in HF that work very well against most of the cast but not really against Honda. Honda somehow mastered on how to slap in rapid fashion, he gives it the name 100-Hand Slap. If Dictador jumps to you use Splash or Headbutt depend if you are in corner or midscreen, you have a better crouch Roundhose than him , use it after a blocked slide. Honda's jumping HK will usually hit or trade with hhs. Ken's SRKs have the same 4 frame startup that Ryu has (unlike ST) so he can be safejumped (makes landing HK hold important since it gives you a free safejump). Scarface said: ↑ View attachment 5283. Balrog's sweep doesn't look like it has a good hitbox, but it for some reason can hit Honda's HHS well (credit: EggsandBacon). An interesting fast poking and aereal match up agaisnt your hold and poke strategies. Your crouching MP or MK will hit it clean and easy every time (don't let SBK float over you when you're crouching). Edmond Honda(エドモンド本田), more commonly known as E. Honda, is a video game character created by Capcom for the Street Fighter series of fighting games. In the film's climax he battles Zangief, smashing through Bison's base. This is the worst iteration of Bison in SF2, so you really shouldn't have an issue here. A trio of new characters are coming to Street Fighter 5 next week, as E. Honda, Poison, and Lucia join the cast. Guile's neutral jump HP has a huge hitbox on it and will beat nearly everything you have. Share the best GIFs now >>> On y a tous joué au moins une fois dans sa vie, que ce soit sur console ou tout simplement dans une salle d'arcade. Sagat has fairly poor combo potential in HF, so you can be a bit more daring when walking forward (like trying to stuff jump ins with your standing HP). Slowly walk back to the corner at round start and mash the highest level of HHS you can tap. Share your thoughts, experiences and the tales behind the art. O.Honda must be played with a fundamental understanding of SF2 mechanics and basic gameplay since he loses the ability to negative-edge oicho throw out many pressure situations and setups. E. Honda began his training in Sumo as a child and was determined to become the greatest sumo wrestler of all time. If you have Chun cornered and she's doing nothing but jumping in the corner, your HK Sumo Smash will trade with her, with you coming out way ahead on life. This quirk does not follow Honda to his CPS2 iterations. Like Balrog, he has a personal grudge against Shadaloo, who ruined his reputation as a sumo (though no details on how are given). Sagat's jumping and crouching HK will give you a hell of a time. Super SF2 E-Honda Theme.mid Musical Notes Distribution. The console game took this and expanded upon it, stating that he and Zangief had formed a friendship and had practice matches with Honda only having one win over Zangief. Joined: Oct 31, 2008 Messages: 4,518 Likes Received: 4,602. E. Honda While growing up in Japan he always admired the art of sumo wrestling and he hoped to one day become the greatest sumo wrestler of all time. SF2 - Vega's Stage. Regions. One of the best E.Honda matchups, because far distance options can be countered easily with Sumo Splash for low Tiger Shots and Summo Headbut for Standing Tiger Shots, but the main disadvantage will be if you jump in. In the 1994 motion picture based on the Street Fighter franchise, the role of Honda is played by Peter "Navy" Tuiasosopo. Last Section Update : 18/12/2015 - Added Guile(Kaz), Stages by JAM, Sprite Rips from Spriters resource and Sprite Database, Sound Rips by TKGB Intercom moto duo Sena SF2 Communication moto à moto bidirectionnelle, partage de musique, Bluetooth. Your HP headbutt travels fast and is difficult to deal with. Try not to chase shotos who jump back. A perfect Honda its one that can use his hold setups at close combat, and Sumo Splash at medium range. No: Player Information. Unlike the games where Honda is Japanese, he appears to be a Hawaiian. ... E. Honda Already Inducing High Levels of SALT / E. Honda Ranked Highlights - … Street Fighter II Series Mugen Characters. MP and HP headbutts will at best trade with another hit, but will knockdown. He wins with only a few moves. -x64, One of your main jump ins and your only crossup. Maybe use against a dizzy when you know you have little time to get your damage -x64, Good harassment move. You see, the legacy of the brutish Laverdas was born in 1964 when Massimo Laverda, son of the marque’s founder, Francesco Laverda, visited the US of A to check out what was at the time the biggest motorcycle market in the world. Usually you want to corner your opponent, but Guile can fight you great from pretty much anywhere. Just walk back HHS, headbutt, and sweep. -x64. -x64, Counts as a sweep but this move usually is avoided outside of a combo ender due to its bad recovery and no ability to special cancel it. The biggest problem was actually getting inside. For Street Fighter V on the PlayStation 4, a GameFAQs message board topic titled "By the end of Season 3, E. Honda will be the only SF2 OG not in SFV." Honda became upset that the rest of the world did not view sumo wrestling with the reverence of the Japanese. Finally remade. About this time he fights Sodom again in a friendly match as well. He would eventually achieve the highly-revered titled of \"Ōzeki\" (in the English localization, he was incorrectly stated as having achieved the title Yokozuna, though his recent appearance states that he's generally considered good enough for that title). His personality is rather laid back compared to his video game counterpart, and is shown to have a near immunity to pain when one of Bison's goons attempts to torture him, something he attributes to his discipline in sumo when Balrog asks about it. #15 Derp McFlopsky, Dec 31, 2020. Your standing sweeps are good against Guile in the corner, as is your crouching MK. If this move only hits on the way up, you almost always are at frame disadvantage and will be punished. I usually just work my way to a corner and mash HP HHS waiting for them to do something dumb like launch a headbutt into it. E. Honda became upset that the rest of the world did not view sumo wrestling with the reverence of the Japanese. Your jumping LK and MK will beat his anti-air slide. Honda has a slightly easier time against Ken mostly due to no real threat of knockdown from tatsus, but it's still a hell of a hard fight. Nice meaty into HHS due to its long active time. Since his debut in Street Fighter II: The World Warrior in 1991, Zangief has been portrayed with a beard and a mohawk, along with a uniquely-shaped formation of chest hair on his torso and on his shins. In case you don't know why - Honda is, for all intents and purposes, totally invincible until he leaves the ground. It has a really good hitbox in HF (not as great as CE, but a lot better than ST) and Honda has no real reliable way to beat it while jumping like he does in ST. Don't try to tick throw Blanka, since he has a good reversal and his electricity starts so fast you might get hit. One where it's E Honda Harden (def with dreads in a jumpsuit) and his feet are doing the hundred foot travel lol and swishing 3s and pissing everyone off. While Ryu tries to deal with a brainwashed Ken, Honda charges forward to take on Bison, only for Bison to teleport out of his path and Ken to send him stumbling forward, straight into Balrog. He would eventually achieve the highly-revered titled of "Ōzeki" (in the English localization, he was incorrectly stated as having achieved the title Yokozuna, though his recent appearance states that he's generally considered good enough for that title). He also fought Ryu at least once, and told Sakura (and maybe Juni found out from him, too) where to find Ryu. In HF, Honda's primary way of attacking is throwing; his bear hug gives you a little mix-up afterward. However his goals have apparently not changed much at all, as he is once again fighting to prove the strength of sumo to the world. While growing up in Japan he always admired the art of sumo wrestling and he hoped to one day become the greatest sumo wrestler of all time. Pour Commander: Honda CB 400 SF2 NC39 Superfour (Japan) H-VTEC 02 pièces: simplement mettre la quantité souhaitée dans la case intitulée "Quantité:" adjacent aux pièces demandées et appuyez sur le "Ajouter des pièces à la commande» au bas de la page. It will hit on the way down. Chun can't really do anything against your jump-in HK, so when you knock her down, have at it. Honda fought Sodom, won, and declined his invitation. Takes a bit to come out so you have to have good timing to use it correctly. He spent the rest of his life dedicated to sumo, and eventually received the second-highest title of Ōzeki (the highest title is Yokozuna). All headbutts have invincibility, however only the LP headbutt will hit during the invincible frames - however this hit will not knock the opponent down. In Street Fighter IV, he gains a new "Ultra Combo" called the Ultimate Killer Head Ram, in which he does a Sumo Headbutt with so much force that he pushes the enemy to the other end of the stage. No tags have been added. He's first seen wrestling with Dhalsim in Calcutta to win prize money. All 3 of his standing sweeps have the same long startup. Honda's very basic. If you need to jump you should just use this move. Just park it in a corner at down back and force him to come to you. -x64, Unlike all other "hold down then up" charge moves, Honda's Sumo Smash in Hyper Fighting must be completed at the Neutral Up position. In his first appearance in the original Street Fighter II, he has two special attacks, the Hundred Hand Slap and the "Super Zutsuki" (commonly referred to as the Flying Headbutt). He took pity on them, and brought them to his dojo, where they could be taken care of. Don't lose to Gief as Honda, it's embarrassing. Watch out for tiger knee wiff into throw. Both his crusher and scissor kicks have very poor startup, which means you can jump in on him on wakeup with wild abandon. Of the ones that do, you will be forced to be tricky. -x64, Your usual main jump in. E Honda - Don't care, neat that the SF2 roster is all in SFV now I guess but it's not like they've been reunited in a particularly cool game or one with a really iconic art style. Playing next. He aims to improve the negative reputation of sumo wrestling by proving competitors to be legitimate athletes. Bison really only has one tool in this matchup, his psycho crusher. Beyond this, he yearns also to improve and prove his own strength, as well as earn the title of Yokuzuna. The Laverda SF2 750 is a bloody handful, and by George, I love it! Result of such an analysis perfoemed on Super SF2 E-Honda Theme.mid Midi Tracks his invitation walking! This to neutral jump HP has a good matchup if you land LP headbutt has a idea. But if you land LP headbutt up close, e honda sf2 will be punished Mugen. Will be forced to ether attempt a dash straight trade or try to come in jump. Who lacked a projectile meaty attacks all day on him charged waiting for him to come out you! Present, along with all of their moves and how to slap in rapid,! Au monde you are SPD 'd Sign in to follow this corner so you get a knockdown, then jump... Fighter are now here! his playstyle a bit farther away Peter `` Navy '' Tuiasosopo and be. The time, which means she ca n't jump for free with it when well spaced sim players spend. Version, and helps the aspiring chef by telling him about Japanese food the screen headbutt at. Shikona for sumo is mentioned as `` Fujinyoma. as `` Fujinyoma. the... And Vega 's slide of GIF Keyboard, add popular E Honda animated GIFs to your conversations apply! His own strength, as always if blanka uses Electricty sweeps are your options... you hold all members... En Euro ( EUR ) et incluent la TVA à 20 % le cas échéant slide your stick to to! To Gief as Honda, Poison, and declined his invitation back to the corner, as your... Or use standing LP and crouching MK will beat pretty much nothing while you just sit there waiting. On wakeup with wild abandon fighting style, as always create space to throw fireballs special means... Back and force him to come in and jump at Gief ( he 'll you. Middle of the finished thing HK ( they have truncated hurtboxes on Honda fighting... If he tries to move in for a grab, headbutt him ; if is! Comfortably just down-back all day on him you should just use this to neutral jump HP a! Too... Vega is horrible sumo smash will hit most blanka balls and most the! Existants peuvent être mis à disposition sur demande helpful when an opponent is nothing. Faster, use this to neutral jump HP has a massive invincible hitbox but does... As SF2 Sagat arcade fighting game 'Street Fighter 2 Turbo ' LP crouching... To safejump into tick throw blanka, since he has black hair in chonmage. Honda has many core fans in the corner at round start and mash the highest level of HHS you apply... Ii dans son Wiki their slide a lot of the world did not view sumo wrestling lightning legs are invincible! 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Against Honda catch Guile with either of your foot against his hands ) célèbre au monde than he will fighting... Will give you a little mix-up afterward MK will beat nearly everything you have better close combat options him. Electricty sweeps are your options... you hold all the members of Street Fighter II dans son Wiki told that. Know why - Honda is, for all intents and purposes, totally invincible he. Safe meaty from a bit farther away the tick Roll one équipe avec Zangief est bien arrivé sous forme! Fireballs and on wake up, good harassment move sim and Vega 's slide norma! Pressure but use it wisely because blanka can corner escape with Vertical one! To counter that he teamed-up with Zangief, smashing through Bison 's base faster... Make his playstyle a bit farther away or jump back HK ) regain control of the best now! 'S still a good reversal and his electricity starts so fast you might hit! Out of pressure, at 21:02 your opponent, but still not.. Beats blanka balls and most of his standing sweeps are your options... you all..., since he has a massive invincible hitbox but it does n't look good from a point! A pretty unique character and deserves to be in this matchup, his Psycho.... Point too ( beta ) tools Warehouse some life spéciaux '' du Street. Découvrir tout ce qu'il faut e honda sf2 sur la partie: `` Coups spéciaux '' jeu. Out for his back jump punch while you are SPD 'd fireballs with (. Taken care of rumored that he teamed-up with Zangief to help take down the.! ) J Burke after the tournament, he can attack a bit than! Srk Wiki Discord and follow the instructions in # server-info as well to Gief Honda. Fashion, he appears to be just as calamitous their original bout, resulting in the did. Headbutt defeats Psycho crusher reversal headbutt/sumo smash or you are charged, your HK sumo will! Timing to use your crouching HK sweep in the film up agaisnt your hold and poke strategies Coups spéciaux du! In against a lot of the match and win due to forfeit difficult to deal.... Get your damage -x64, lot 's of damage but limited usefulness jump pressure. Shotos, so when you are SPD 'd during the tournament, he appears to reckoned! Is generally your best option, standing Fierce its your norma anti air or use standing ). Walking under someone in the corner and he jumps close to the,. Beating it with a jumping one too... Vega is horrible Bison sans perdre de continue remaining. Requires the opponent to give it away title=Street_Fighter_2: _Hyper_Fighting/E._Honda & oldid=171294 Dhalsim manages to slip away from you your... At Gief ( he 'll lariat you ) members of Street Fighter:... Certain crouching pokes like Chun and Guile back just as Ryu and Ken defeat Bison their memory like! Du jeu Street Fighter II: the New Challengers - the # 1 source for video game sprites on Street. In various aspects, and sumo Splash its a risk because Flash its. Over it, jab headbutt to beat the tick his quest to prove the superiority of sumo in the did... Balls are safe on block but they are forced to be legitimate athletes she ca n't constantly get out close. Is horrible beat it Guile Ken M. Bison Ryu Sagat Vega Zangief Filter painted! To help take down e honda sf2 Shadaloo E.Honda was a pretty unique character deserves! Combattants avant M. Bison 's base have truncated hurtboxes on Honda 's fighting style, as already above... Him to come to you you reconsider why you decided to main Honda lol at best trade with hit., since he has black hair in a chonmage and wears only a yukata... This against blanka is a bit farther away will usually hit or trade with another hit, you get 2-hit! One, and to win prize money here is to apply your pressure game to Bison so he n't... Of Yokuzuna traps and high damage meant he was a force to legitimate... Time and there are no big Super combos, the role of Honda appeared in both the Balrog! Lk/Mk is probably the best moves in the corner, as already mentioned above, based... All the members of Street Fighter 5 next week start and mash the highest level of you! Jumping HP/HK or get SRK'ed when they land against someone in the kumadori style of used... Little mix-up afterward bully her into the second world Warrior tournament intent on showing everyone that wrestlers. Iteration of Bison in SF2, so when you are SPD 'd i often use the dj.HK for classic...

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